BodyComp:

The body component.

vel: Vec2

Object current velocity.

sincev3001.0

drag: number

How much velocity decays (velocity *= (1 - drag) every frame).

sincev3001.0

isStatic: boolean

If object is static, it won't move, all non static objects won't move past it, and all calls to addForce(), applyImpulse(), or jump() on this body will do absolutely nothing.

jumpForce: number

Initial speed in pixels per second for jump().

mass: number

Mass of the body, decides how much a non-static body should move when resolves with another non-static body. (default 1).

sincev3000.0

stickToPlatform?: boolean

If object should move with moving platform (default true).

sincev3000.0

curPlatform(): GameObj | null

Current platform landing on.

isGrounded(): boolean

If currently landing on a platform.

sincev2000.1

isFalling(): boolean

If currently falling.

sincev2000.1

isJumping(): boolean

If currently rising.

sincev3000.0

applyImpulse(impulse: Vec2): void

Applies an impulse

paramimpulseThe impulse vector, applied directly

addForce(force: Vec2): void

Applies a force

paramforceThe force vector, applied after scaled by the inverse mass

jump(force?: number): void

Upward thrust.

onPhysicsResolve(action: (col: Collision)=>void): KEventController

Register an event that runs when a collision is resolved.

sincev3000.0

onBeforePhysicsResolve(action: (col: Collision)=>void): KEventController

Register an event that runs before a collision would be resolved.

sincev3000.0

onGround(action: ()=>void): KEventController

Register an event that runs when the object is grounded.

sincev2000.1

onFall(action: ()=>void): KEventController

Register an event that runs when the object starts falling.

sincev2000.1

onFallOff(action: ()=>void): KEventController

Register an event that runs when the object falls off platform.

sincev3000.0

onHeadbutt(action: ()=>void): KEventController

Register an event that runs when the object bumps into something on the head.

sincev2000.1

onLand(action: (obj: GameObj)=>void): KEventController

Register an event that runs when an object lands on this object.

sincev3001.0

onHeadbutted(action: (obj: GameObj)=>void): KEventController

Register an event that runs when the object is bumped by another object head.