BodyCompOpt:

Options for the body component.

drag?: number

How much velocity decays (velocity *= (1 - drag) every frame).

sincev3001.0

jumpForce?: number

Initial speed in pixels per second for jump().

isStatic?: boolean

If object is static, it won't move, all non static objects won't move past it, and all calls to addForce(), applyImpulse(), or jump() on this body will do absolutely nothing.

sincev3000.0

stickToPlatform?: boolean

If object should move with moving platform (default true).

sincev3000.0

mass?: number

Mass of the body, decides how much a non-static body should move when resolves with another non-static body. (default 1).

sincev3000.0