Collision resolution data.
groupPhysics
The first game object in the collision.
The second game object in the collision.
The contact normal.
The length of the displacement.
If the collision is resolved.
The displacement source game object have to make to avoid the collision.
Get a new collision with reversed source and target relationship.
If the 2 objects have any overlap, or they're just touching edges.
sincev3000.0
If the collision happened (roughly) on the left side.
If the collision happened (roughly) on the right side.
isTop(): boolean
If the collision happened (roughly) on the top side.
If the collision happened (roughly) on the bottom side.
Prevent collision resolution if not yet resolved.
sincev3000.0