Comp:

groupComponents

subgroupComponent Types

require?: Tag[]

What other comps this comp depends on.

add?(): void

Event that runs when host game obj is added to scene.

fixedUpdate?(): void

Event that runs at a fixed frame rate.

update?(): void

Event that runs every frame.

draw?(): void

Event that runs every frame after update.

destroy?(): void

Event that runs when obj is removed from scene.

inspect?(): string | null

Debug info for inspect mode.

drawInspect?(): void

Draw debug info in inspect mode.

sincev3000.0

serialize?(): any

Serializes the component.

sincev4000.0