groupDebug
Pause the whole game.
Draw bounding boxes of all objects with `area()` component, hover to inspect their states.
Global time scale.
Show the debug log or not.
fps(): number
Current frames per second.
Total number of frames elapsed.
sincev3000.0
Number of draw calls made last frame.
Step to the next frame. Useful with pausing.
Clear the debug log.
log(msg: any): void
Log some text to on screen debug log.
error(msg: any): void
Log an error message to on screen debug log.
The recording handle if currently in recording mode.
sincev2000.1
Get total number of objects.
sincev3001.0