Ellipse:

groupMath

center: Vec2

radiusX: number

radiusY: number

angle: number

fromMat2(tr: Mat2): Ellipse

toMat2(): Mat2

transform(tr: Mat4): Ellipse

bbox(): Rect

area(): number

clone(): Ellipse

collides(shape: ShapeType): boolean

contains(point: Vec2): boolean

raycast(origin: Vec2, direction: Vec2): RaycastResult

random(): Vec2