KAPLAYInternal: k: KAPLAYCtx globalOpt: KAPLAYOpt gfx: AppGfxCtx game: Game app: App assets: ReturnType<initAssets> fontCacheCanvas: HTMLCanvasElement | null fontCacheC2d: CanvasRenderingContext2D | null debug: Debug audio: AudioCtx pixelDensity: number canvas: HTMLCanvasElement gscale: number kaSprite: Asset<SpriteData> boomSprite: Asset<SpriteData> Sensitive KAPLAY data