PatrolComp: waypoints: Vec2[] | undefined patrolSpeed: number nextLocation: Vec2 | undefined onPatrolFinished(cb: (objects: GameObj[])=>void): KEventController Attaches an event handler which is called when using "stop" and the end of the path is reached.paramcbThe event handler called when the patrol finishes.
onPatrolFinished(cb: (objects: GameObj[])=>void): KEventController Attaches an event handler which is called when using "stop" and the end of the path is reached.paramcbThe event handler called when the patrol finishes.