Texture: ctx: GfxCtx src: null | ImageSource glTex: WebGLTexture width: number height: number fromImage(ctx: GfxCtx , img: ImageSource , opt?: TextureOpt ): Texture update(img: ImageSource , x?: number , y?: number ): void bind(): void unbind(): void free(): void Frees up texture memory. Call this once the texture is no longer being used to avoid memory leaks.
free(): void Frees up texture memory. Call this once the texture is no longer being used to avoid memory leaks.