Texture:

ctx: GfxCtx

src: null | ImageSource

glTex: WebGLTexture

width: number

height: number

fromImage(ctx: GfxCtx, img: ImageSource, opt?: TextureOpt): Texture

update(img: ImageSource, x?: number, y?: number): void

bind(): void

unbind(): void

free(): void

Frees up texture memory. Call this once the texture is no longer being used to avoid memory leaks.