TileComp: The tile component.groupComponent Types tilePos: Vec2 The tile position inside the level. isObstacle: boolean If the tile is an obstacle in pathfinding. cost: number How much a tile is cost to traverse in pathfinding (default 0). edges: Edge[] If the tile has hard edges that cannot pass in pathfinding. tilePosOffset: Vec2 Position offset when setting `tilePos`. edgeMask: EdgeMask getLevel(): GameObj<LevelComp> tileMove(dir: Vec2): void moveLeft(): void moveRight(): void moveUp(): void moveDown(): void