TileCompOpt: isObstacle?: boolean
If the tile is an obstacle in pathfinding.
cost?: number
How much a tile is cost to traverse in pathfinding (default 0).
edges?: Edge[]
If the tile has hard edges that cannot pass in pathfinding.
offset?: Vec2
Position offset when setting `tilePos`.
isObstacle?: boolean
If the tile is an obstacle in pathfinding.
cost?: number
How much a tile is cost to traverse in pathfinding (default 0).
edges?: Edge[]
If the tile has hard edges that cannot pass in pathfinding.
offset?: Vec2
Position offset when setting `tilePos`.
Options for the tile component.