loadShaderURL(name: string | null, vert?: string | null, frag?: string | null): Asset<ShaderData>
Load a shader with vertex and fragment code file url.
paramname- The name of the asset.
paramvert- The vertex shader code. Null if not needed.
paramfrag- The fragment shader code. Null if not needed.
// load only a fragment shader from URL
loadShaderURL("outline", null, "/shaders/outline.glsl")
retunrsThe asset data.
sincev3000.0
groupAssets