loadSound(name: string | null, src: string | ArrayBuffer | AudioBuffer): Asset<SoundData>
Load a sound into asset manager, with name and resource url.
Supported formats: mp3, ogg, wav.
paramname- The asset name.
paramsrc- The resource url.
loadSound("shoot", "/sounds/horse.ogg");
loadSound("shoot", "/sounds/squeeze.mp3");
loadSound("shoot", "/sounds/shoot.wav");
returnsThe asset data.
sincev2000.0
groupAssets
subgroupAudio