move(dir: number | Vec2, speed: number): EmptyComp
Move towards a direction infinitely, and destroys when it leaves game view.
paramdir- The direction to move towards.
paramspeed- The speed to move at.
requires
// enemy throwing feces at player
const projectile = add([
sprite("feces"),
pos(enemy.pos),
area(),
move(player.pos.angle(enemy.pos), 1200),
offscreen({ destroy: true }),
])
returnsThe move comp.
sincev2000.0
groupComponents