onCollideUpdate(t1: Tag , t2: Tag , action: (a: GameObj , b: GameObj , col?: Collision )=>void ): KEventController
Register an event that runs every frame when 2 game objs with certain tags collides (required to have area() component).
paramt1- The tag of the first game obj.
paramt2- The tag of the second game obj.
paramaction- The function to run when the event is triggered.
onCollideUpdate("sun", "earth", () => {
debug.log("okay this is so hot");
})l
returnsThe event controller.
sincev3000.0
groupEvents