onGamepadConnect(action: (gamepad: KGamepad)=>void): KEventController
Register an event that runs when a gamepad is connected.
paramaction- The function that runs when quit() is called.
// watch for a controller connecting
onGamepadConnect((gp) => {
debug.log(`ohhi player ${gp.index + 1}`);
});
returnsThe event controller.
sincev3000.0
groupInput
subgroupGamepad