play(src: string | SoundData | Asset | MusicData | Asset, options?: AudioPlayOpt): AudioPlay
Play a piece of audio.returns
A control handle.
// play a one off sound play("wooosh") // play a looping soundtrack (check out AudioPlayOpt for more options) const music = play("OverworldlyFoe", { volume: 0.8, loop: true }) // using the handle to control (check out AudioPlay for more controls / info) music.paused = true music.speed = 1.2