polygon(pts: Vec2[], opt?: PolygonCompOpt): PolygonComp

Attach and render a polygon to a Game Object.

sincev3001.0

// Make a square the hard way
add([
    pos(80, 120),
    polygon([vec2(0,0), vec2(50,0), vec2(50,50), vec2(0,50)]),
    outline(4),
    area(),
])