rotate(a?: number): RotateComp
Rotates a Game Object (in degrees).
param
a- The angle to rotate by. Defaults to 0.
let bean = add([ sprite("bean"), rotate(), ]) // bean will be upside down! bean.angle = 180
returns
The rotate comp.
since
v2000.0
Rotates a Game Object (in degrees).
param
a- The angle to rotate by. Defaults to 0.
let bean = add([ sprite("bean"), rotate(), ]) // bean will be upside down! bean.angle = 180
returns
The rotate comp.
since
v2000.0