sprite(spr: string | SpriteData | Asset, opt?: SpriteCompOpt): SpriteComp
Attach and render a sprite to a Game Object.
paramspr- The sprite to render.
paramopt- Options for the sprite component. See
// minimal setup
add([
sprite("bean"),
])
// with options
const bean = add([
sprite("bean", {
// start with animation "idle"
anim: "idle",
}),
])
// play / stop an anim
bean.play("jump")
bean.stop()
// manually setting a frame
bean.frame = 3
returnsThe sprite comp.
sincev2000.0
groupComponents