sprite(spr: string | SpriteData | Asset, options?: SpriteCompOpt): SpriteComp

Attach and render a sprite to a Game Object.
// minimal setup
add([
    sprite("bean"),
])

// with options
const bean = add([
    sprite("bean", {
        // start with animation "idle"
        anim: "idle",
    }),
])

// play / stop an anim
bean.play("jump")
bean.stop()

// manually setting a frame
bean.frame = 3