stay(scenesToStay?: string[]): StayComp
Don't get destroyed on scene switch. Only works in objects attached to root.
param
scenesToStay- The scenes to stay in. By default it stays in all scenes.
player.onCollide("bomb", () => { // spawn an explosion and switch scene, but don't destroy the explosion game obj on scene switch add([ sprite("explosion", { anim: "burst", }), stay(), lifespan(1), ]) go("lose", score) })
returns
The stay comp.
since
v2000.0