text(txt?: string, options?: TextCompOpt): TextComp
Attach and render a text to a Game Object.param
txt The text to display.
param
options Options for the text component. See
// a simple score counter const score = add([ text("Score: 0"), pos(24, 24), { value: 0 }, ]) player.onCollide("coin", () => { score.value += 1 score.text = "Score:" + score.value }) // with options add([ pos(24, 24), text("ohhi", { size: 48, // 48 pixels tall width: 320, // it'll wrap to next line when width exceeds this value font: "sans-serif", // specify any font you loaded or browser built-in }), ])