Interface

BuoyancyEffectorComp

:

surfaceLevel

: number

density

: number

linearDrag

: number

angularDrag

: number

flowAngle

: number

flowMagnitude

: number

flowVariation

: number

applyBuoyancy

(body: GameObj<BodyComp>, submergedArea: Polygon): void

applyDrag

(body: GameObj<BodyComp>, submergedArea: Polygon): void