Class

Circle

:

group Math

center

: Vec2

radius

: number

transform

(tr: Mat4) => Ellipse

bbox

() => Rect

area

() => number

clone

() => Circle

collides

(shape: ShapeType | Vec2) => boolean

contains

(point: Vec2) => boolean

raycast

(origin: Vec2, direction: Vec2) => RaycastResult

random

() => Vec2