?: Tag[] What other comps this comp depends on.
?: () => void Event that runs when host game obj is added to scene.
?: () => void Event that runs at a fixed frame rate.
?: () => void Event that runs every frame.
?: () => void Event that runs every frame after update.
?: () => void Event that runs when obj is removed from scene.
?: () => string | null Debug info for inspect mode.
?: () => void Draw debug info in inspect mode.
?: () => any Serializes the component.