?: number If the sprite is loaded with multiple frames, or sliced, use the frame option to specify which frame to draw.
?: boolean If provided width and height, don't stretch but instead render tiled.
?: number Stretch sprite to a certain width.
?: number Stretch sprite to a certain height.
?: string Play an animation on start.
?: number Speed multiplier for all animations (for the actual fps for an anim use .play("anim", { speed: 10 })).
?: boolean Flip texture horizontally.
?: Quad The rectangular sub-area of the texture to render, default to full texture quad(0, 0, 1, 1).
?: boolean If fill the sprite (useful if you only want to render outline with outline() component).