Function move(dir: number | Vec2, speed: number): EmptyComp Move towards a direction infinitely, and destroys when it leaves game view.param dir- The direction to move towards.param speed- The speed to move at.requires // enemy throwing feces at player const projectile = add([ sprite("feces"), pos(enemy.pos), area(), move(player.pos.angle(enemy.pos), 1200), offscreen({ destroy: true }), ]) returns The move comp.since v2000.0group Components