Function onLoadError(action: (name: string, failedAsset: Asset<any>) => void): KEventController | undefined Register an event that runs once for each asset that failed to load, after all others have completed.param actionThe function to run when the event is triggered. // this will not load loadSprite("bobo", "notavalidURL"); // process the error // you decide whether to ignore it, or throw an error and halt the game onLoadError((name, asset) => { debug.error(`${name} failed to load: ${asset.error}`); }) returns The event controller.since v3001.0group Events