Function sprite(spr: string | SpriteData | Asset<SpriteData>, opt?: SpriteCompOpt): SpriteComp Attach and render a sprite to a Game Object.param spr- The sprite to render.param opt- Options for the sprite component. See // minimal setup add([ sprite("bean"), ]) // with options const bean = add([ sprite("bean", { // start with animation "idle" anim: "idle", }), ]) // play / stop an anim bean.play("jump") bean.stop() // manually setting a frame bean.frame = 3 returns The sprite comp.since v2000.0group Components