Function
createPrefab
(name: string, obj: GameObj): SerializedGameObjSerialize a game object and register it (like loadPrefab does).
param name- Name to register the prefab.
param obj- The game object to serialize.
const beanObj = add([ sprite("bean") ]);
createPrefab("bean", beanObj);
addPrefab("bean"); // Now you can use as prefabreturns The serialized game object.
since v4000.0
group Game Obj