State of KAPLAY #3

lajbel, 2nd of October, 2024 - Writing from Ghosty’s house

Hey KAPLAYERS! How are you? Welcome to The State of KAPLAY #3, the blog where we talk about KAPLAY. And yes, I’m keeping my promise reality publishing this blog 2 of October.

KAPLAY Updates, what devs are cooking? 🧑‍🍳

Okay, what are we cooking on KAPLAY? Our math expert MF is working on many performance improvements for v4000. Actually he has a branch where he improved the processing of game objects in general, at the point where our bench.js example with 5000 game objects with [sprite(), pos()] passed from 25 to 60fps on Chromium.

I’m working on optimizations on our Texture Packer, so you can remove sprites from memory, to save resources in larger games. Also, I’m redoing many examples so they are up-to-date and more intuitive.

These PRs will be very important and bring KAPLAY v4000 one step closer.

Other things includes bug fixes, collisions adjustments and more. We released two versions, v4000.0.0-alpha.5 and v3001.0.0-beta.3. Here’s the changelog.

From here, thanks to all our contributors, specially to dragoncoder047, niceEli and imaginarny. Thanks for your contributions!

KAPLAY touching grass in an event

KAPLAY Recently went to the FIJA (International Feria of Argentinian Videogames, me and my official team helper, Jairo, went to represent KAPLAY. We presented KAPLAY to many people, gifted stickers and also gave away some pins. From here, thanks to Himu for give us his half of a stand THANK YOU SO MUCH.

Here are some pictures of the FIJA:

Our stand
Our flyers
Godot user using KAPLAY
Godot user using KAPLAY

Thanks to everyone who came, I haven’t seen any community member but many people interesting on become a true KAPLAYER.

KAPLAYGROUND v2, spoilers

The thing I’m working on most is KAPLAYGROUND v2, it comes with a lot of new features

  • Multi-file editing
  • Two modes, project & examples, with classic KAPLAYGROUND experience
  • Importing assets and saving them
  • Project & Examples browsing
  • Some cool editor integrations like seeing previews of loadXXXX funcs, or load assets from a Context Menu instead of writing them manually.

I don’t have a date for it at the moment, but probably coming this month. You can also try this preview version

KAPLAYGROUND v2

KAPLAY entering Minecraft

Yes, we got a Minecraft Server SMP, thanks to niceEli, he setup a Minecraft server for us, where you can play with your friends, build stuff and show your beans. Here’s a picture of me:

lajcraft

You can join us at:

mc.kaplayjs.com:58247 Java
mcbr.kaplayjs.com port 3248 Bedrock

And from the Jurassic…

From the Jurassic we have to say bye bye, we will come with the next news on KAPLAY soon. Maybe a release this month…? Yes, that, KAPLAY v3001 date will be revealed this month, so stay alive!

kaplay logo