onLoad(action: ()=>void): void
Register an event that runs when all assets finished loading.
param
action- The function to run when the event is triggered.
const bean = add([
sprite("bean"),
])
// certain assets related data are only available when the game finishes loading
onLoad(() => {
debug.log(bean.width)
})
returns
The event controller.
since
v2000.1
group
Events