Type
TimerController
: {paused
: booleanIf the event handler is paused.
cancel
(): voidCancel the event handler.
onEnd
(action: () => void): voidRegister an event when finished.
then
(action: () => void): TimerControllergroup
Timer
If the event handler is paused.
Cancel the event handler.
Register an event when finished.
group
Timer
Assets
Game Obj
Components
Component Types
Scene
Input
Events
Info
Math
Layer
Camera
Layers
Level
Draw
Plugins
Button Bindings
GFX
Miscalenous