BodyCompOpt
:Options for the body component.
group
Component Types
drag
?: numberHow much velocity decays (velocity *= (1 - drag) every frame).
since
v3001.0
jumpForce
?: numberInitial speed in pixels per second for jump().
maxVelocity
?: numberMaximum velocity when falling.
gravityScale
?: numberGravity multiplier.
isStatic
?: booleanIf object is static, it won't move, all non static objects won't move past it, and all calls to addForce(), applyImpulse(), or jump() on this body will do absolutely nothing.
since
v3000.0
stickToPlatform
?: booleanIf object should move with moving platform (default true).
since
v3000.0
mass
?: numberMass of the body, decides how much a non-static body should move when resolves with another non-static body. (default 1).
since
v3000.0