Function
trigger
(event: string, tag: string, args: any): voidTrigger an event on all game objs with certain tag.
param event
- The tag to trigger to.
param tag
- Arguments to pass to the on() functions
trigger("shoot", "target", 140);
on("shoot", "target", (obj, score) => {
obj.destroy();
debug.log(140); // every bomb was 140 score points!
}); since v3001.0.6
group Events
experimental This feature is in experimental phase, it will be fully released in v3001.1.0