Function
loadSound
(name: string | null, src: string | ArrayBuffer | AudioBuffer): Asset<SoundData>Load a sound into asset manager, with name and resource url. Supported formats: mp3, ogg, wav.
param name- The asset name.
param src- The resource url.
loadSound("shoot", "/sounds/horse.ogg");
loadSound("shoot", "/sounds/squeeze.mp3");
loadSound("shoot", "/sounds/shoot.wav");returns The asset data.
since v2000.0
group Assets