Function

initGame

: () => {

events

: KEventHandler<{

mouseMove

: []

mouseDown

: [MouseButton]

mousePress

: [MouseButton]

mouseRelease

: [MouseButton]

charInput

: [string]

keyPress

: [Key]

keyDown

: [Key]

keyPressRepeat

: [Key]

keyRelease

: [Key]

touchStart

: [Vec2, Touch]

touchMove

: [Vec2, Touch]

touchEnd

: [Vec2, Touch]

gamepadButtonDown

: [string]

gamepadButtonPress

: [string]

gamepadButtonRelease

: [string]

gamepadStick

: [string, Vec2]

gamepadConnect

: [Gamepad]

gamepadDisconnect

: [Gamepad]

scroll

: [Vec2]

add

: [GameObj]

destroy

: [GameObj]

use

: [GameObj, string]

unuse

: [GameObj, string]

tag

: [GameObj, string]

untag

: [GameObj, string]

load

: []

loadError

: [string, Asset<any>]

loading

: [number]

error

: [Error]

input

: []

frameEnd

: []

resize

: []

sceneLeave

: [string]

sceneEnter

: [string]
}
>

objEvents

: KEventHandler<GameObjEvents>

root

: GameObj<TimerComp>

gravity

: Vec2 | null

scenes

: Record<SceneName, SceneDef>

currentScene

: SceneName | null

layers

: string[] | null

defaultLayerIndex

: number

logs

: {

msg

: string | {}

time

: number
}
[]

cam

: {

pos

: Vec2 | null

scale

: Vec2

angle

: number

shake

: number

transform

: Mat4
}
}
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Layer

Miscalenous