BatchRenderer: ctx: GfxCtxglVBuf: WebGLBufferglIBuf: WebGLBuffervqueue: number[]iqueue: number[]stride: numbermaxVertices: numbermaxIndices: numbervertexFormat: VertexFormatnumDraws: numbercurPrimitive: GLenum | nullcurTex: Texture | nullcurShader: Shader | nullcurUniform: Uniformpush(primitive: GLenum, verts: number[], indices: number[], shader: Shader, tex?: Texture | null, uniform?: Uniform): voidflush(): voidfree(): void
push(primitive: GLenum, verts: number[], indices: number[], shader: Shader, tex?: Texture | null, uniform?: Uniform): void