BatchRenderer: ctx: GfxCtx glVBuf: WebGLBuffer glIBuf: WebGLBuffer vqueue: number[] iqueue: number[] stride: number maxVertices: number maxIndices: number vertexFormat: VertexFormat numDraws: number curPrimitive: GLenum | null curTex: Texture | null curShader: Shader | null curUniform: Uniform push(primitive: GLenum, verts: number[], indices: number[], shader: Shader, tex?: Texture | null, uniform?: Uniform): void flush(): void free(): void
push(primitive: GLenum, verts: number[], indices: number[], shader: Shader, tex?: Texture | null, uniform?: Uniform): void