Function
loadBean
(name?: string): Asset<SpriteData>Load default sprite "bean".
param name- The optional name for bean.
loadBean();
// use it right away
add([
sprite("bean"),
]);returns The asset data.
since v2000.0
group Assets
Load default sprite "bean".
param name- The optional name for bean.
loadBean();
// use it right away
add([
sprite("bean"),
]);returns The asset data.
since v2000.0
group Assets
Assets
Game Obj
Components
Component Types
Scene
Input
Events
Info
Math
Layer
Camera
Layers
Level
Draw
Plugins
Button Bindings
GFX
Miscalenous