loadSprite(name: string | null, src: LoadSpriteSrc | LoadSpriteSrc[], options?: LoadSpriteOpt): Asset<SpriteData>
Load a sprite into asset manager, with name and resource url and optional config.// due to browser policies you'll need a static file server to load local files
loadSprite("bean", "bean.png")
loadSprite("apple", "https://kaboomjs.com/sprites/apple.png")
// slice a spritesheet and add anims manually
loadSprite("bean", "bean.png", {
sliceX: 4,
sliceY: 1,
anims: {
run: {
from: 0,
to: 3,
},
jump: {
from: 3,
to: 3,
},
},
})