loadSprite(name: string | null, src: LoadSpriteSrc | LoadSpriteSrc[], options?: LoadSpriteOpt): Asset<SpriteData>

Load a sprite into asset manager, with name and resource url and optional config.
// due to browser policies you'll need a static file server to load local files
loadSprite("bean", "bean.png")
loadSprite("apple", "https://kaboomjs.com/sprites/apple.png")

// slice a spritesheet and add anims manually
loadSprite("bean", "bean.png", {
    sliceX: 4,
    sliceY: 1,
    anims: {
        run: {
            from: 0,
            to: 3,
        },
        jump: {
            from: 3,
            to: 3,
        },
    },
})
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