move(direction: number | Vec2, speed: number): EmptyComp

Move towards a direction infinitely, and destroys when it leaves game view. Requires "pos" component.
// enemy throwing feces at player
const projectile = add([
    sprite("feces"),
    pos(enemy.pos),
    area(),
    move(player.pos.angle(enemy.pos), 1200),
    offscreen({ destroy: true }),
])
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Misc