AreaComp:
The area component.
area: shape: Shape | null
If we use a custom shape over render shape.
scale: Vec2
Area scale.
offset: Vec2
Area offset.
cursor: Cursor | null
Cursor on hover.
shape: Shape | null
If we use a custom shape over render shape.
scale: Vec2
Area scale.
offset: Vec2
Area offset.
cursor: Cursor | null
Cursor on hover.
Collider area info.
collisionIgnore: Tag[]
If this object should ignore collisions against certain other objects.
since
v3000.0
isClicked(): boolean
If was just clicked on last frame.
isHovering(): boolean
If is being hovered on.
checkCollision(other: GameObj): Collision | null
Check collision with another game obj.
since
v3000.0
getCollisions(): Collision[]
Get all collisions currently happening.
since
v3000.0
isColliding(o: GameObj): boolean
If is currently colliding with another game obj.
isOverlapping(o: GameObj): boolean
If is currently overlapping with another game obj (like isColliding, but will return false if the objects are just touching edges).
onClick(f: ()=>void, btn?: MouseButton): void
Register an event runs when clicked.
since
v2000.1
onHover(action: ()=>void): KEventController
Register an event runs once when hovered.
since
v3000.0
onHoverUpdate(action: ()=>void): KEventController
Register an event runs every frame when hovered.
since
v3000.0
onHoverEnd(action: ()=>void): KEventController
Register an event runs once when unhovered.
since
v3000.0
onCollide(tag: Tag, f: (obj: GameObj, col?: Collision)=>void): void
Register an event runs once when collide with another game obj with certain tag.
since
v2001.0
onCollide(f: (obj: GameObj, col?: Collision)=>void): void
Register an event runs once when collide with another game obj.
since
v2000.1
onCollideUpdate(tag: Tag, f: (obj: GameObj, col?: Collision)=>void): KEventController
Register an event runs every frame when collide with another game obj with certain tag.
since
v3000.0
onCollideUpdate(f: (obj: GameObj, col?: Collision)=>void): KEventController
Register an event runs every frame when collide with another game obj.
since
v3000.0
onCollideEnd(tag: Tag, f: (obj: GameObj)=>void): KEventController
Register an event runs once when stopped colliding with another game obj with certain tag.
since
v3000.0
onCollideEnd(f: (obj: GameObj)=>void): void
Register an event runs once when stopped colliding with another game obj.
since
v3000.0
hasPoint(p: Vec2): boolean
If has a certain point inside collider.
resolveCollision(obj: GameObj): void
Push out from another solid game obj if currently overlapping.
localArea(): Shape
Get the geometry data for the collider in local coordinate space.
since
v3000.0
worldArea(): Polygon
Get the geometry data for the collider in world coordinate space.
screenArea(): Polygon
Get the geometry data for the collider in screen coordinate space.