particles(popt: ParticlesOpt, eopt: EmitterOpt): ParticlesComp
Attach a particle emitter to a Game Object.param
// beansplosion // create the emitter const emitter = add([ pos(center()), particles({ max: 100, speed: [75, 100], lifeTime: [0.75,1.0], angle: [0, 360], opacities: [1.0, 0.0], texture: getSprite("bean").tex, // texture of a sprite quads: getSprite("bean").frames, // frames of a sprite }, { direction: 0, spread: 360, }), ]) onUpdate(() => { emitter.emit(1) })
since