Comp:
id?: Tag
Component ID (if left out won't be treated as a comp).
require?: Tag[]
What other comps this comp depends on.
add?(): void
Event that runs when host game obj is added to scene.
fixedUpdate?(): void
Event that runs at a fixed frame rate.
update?(): void
Event that runs every frame.
draw?(): void
Event that runs every frame after update.
destroy?(): void
Event that runs when obj is removed from scene.
inspect?(): string | null
Debug info for inspect mode.
drawInspect?(): void
Draw debug info in inspect mode
since
v3000.0