Comp:

id?: Tag

Component ID (if left out won't be treated as a comp).

require?: Tag[]

What other comps this comp depends on.

add?(): void

Event that runs when host game obj is added to scene.

fixedUpdate?(): void

Event that runs at a fixed frame rate.

update?(): void

Event that runs every frame.

draw?(): void

Event that runs every frame after update.

destroy?(): void

Event that runs when obj is removed from scene.

inspect?(): string | null

Debug info for inspect mode.

drawInspect?(): void

Draw debug info in inspect mode

since

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Misc