Comp:
id?: Tag
Component ID (if left out won't be treated as a comp).require?: Tag[]
What other comps this comp depends on.add?(): void
Event that runs when host game obj is added to scene.fixedUpdate?(): void
Event that runs at a fixed frame rate.update?(): void
Event that runs every frame.draw?(): void
Event that runs every frame after update.destroy?(): void
Event that runs when obj is removed from scene.inspect?(): string | null
Debug info for inspect mode.drawInspect?(): void
Draw debug info in inspect modesince