follow(obj: GameObj | null, offset?: Vec2): FollowComp
Follow another game obj's position.
param
obj- The game obj to follow.
param
offset- The offset to follow at.
const bean = add(...) add([ sprite("bag"), pos(), follow(bean) // Follow bean's position ]); // Using offset const target = add(...) const mark = add([ sprite("mark"), pos(), follow(target, vec2(32, 32)) // Follow target's position with an offset ]) mark.follow.offset = vec2(64, 64) // Change the offset
returns
The follow comp.
since
v2000.0