follow(obj: GameObj | null, offset?: Vec2): FollowComp
Follow another game obj's position.const bean = add(...) add([ sprite("bag"), pos(), follow(bean) // Follow bean's position ]) ``````js const target = add(...) const mark = add([ sprite("mark"), pos(), follow(target, vec2(32, 32)) // Follow target's position with an offset ]) mark.follow.offset = vec2(64, 64) // Change the offset