follow(obj: GameObj | null, offset?: Vec2): FollowComp

Follow another game obj's position.

paramobj- The game obj to follow.

paramoffset- The offset to follow at.

const bean = add(...)

add([
    sprite("bag"),
    pos(),
    follow(bean) // Follow bean's position
]);

// Using offset
const target = add(...)

const mark = add([
  sprite("mark"),
  pos(),
  follow(target, vec2(32, 32)) // Follow target's position with an offset
])

mark.follow.offset = vec2(64, 64) // Change the offset

returnsThe follow comp.

sincev2000.0

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