Function  
 onUpdate
(tag: Tag, action: (obj: GameObj) => void): KEventControllerRegister an event that runs every frame (~60 times per second) for all game objs with certain tag.
param tag- The tag to listen for.
param action- The function to run when the event is triggered.
// move every "tree" 120 pixels per second to the left, destroy it when it leaves screen
// there'll be nothing to run if there's no "tree" obj in the scene
onUpdate("tree", (tree) => {
    tree.move(-120, 0)
    if (tree.pos.x < 0) {
        destroy(tree)
    }
})returns The event controller.
since v2000.1
group Events