initAssets(ggl: GfxCtx): urlPrefix: stringsprites: AssetBucket<SpriteData>fonts: AssetBucket<FontData>bitmapFonts: AssetBucket<GfxFont>sounds: AssetBucket<SoundData>shaders: AssetBucket<Shader>custom: AssetBucket<any>music: Record<string, string>packer: TexPackerloaded: boolean