area(): AreaComp
Attach a collider area from shape and enables collision detection in a Game Object.// Automatically generate area information from the shape of render const player = add([ sprite("bean"), area(), ]) // Die if player collides with another game obj with tag "tree" player.onCollide("tree", () => { destroy(player) go("lose") }) // Check for collision manually every frame instead of registering an event player.onUpdate(() => { if (player.isColliding(bomb)) { score += 1 } })