onClick(tag: Tag, action: (a: GameObj)=>void): KEventController

Register an event that runs when game objs with certain tags are clicked (required to have the area() component).

since

// click on any "chest" to open
onClick("chest", (chest) => chest.open())

onClick(action: ()=>void): KEventController

Register an event that runs when users clicks.
// click on anywhere to go to "game" scene
onClick(() => go("game"))

since

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